Jul 09, 2005, 11:33 PM // 23:33
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#21
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Pre-Searing Cadet
Join Date: Jul 2005
Guild: Nuclear Launch Detected
Profession: E/Me
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It is really sad people use these sort of tactics.
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Jul 09, 2005, 11:38 PM // 23:38
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#22
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Desert Nomad
Join Date: Jun 2005
Location: BC, Canada.. how aboot that eh?
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i have no clue what happend... but i liked it, the radio free zerg song just won me over... the video was good too.. but im still confused as to what went on.. i guess ill have to try PvP some day...
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Jul 09, 2005, 11:39 PM // 23:39
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#23
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Site Contributor
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Well, it is legit. Everyone knows they need to protect their lord, they shouldn't just up and leave him like that. If you can catch the enemy with their pants down, hell go for it.
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Jul 09, 2005, 11:51 PM // 23:51
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#24
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Ascalonian Squire
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Yeah, ganking the Guild Lord is perfectly valid. Quitting immediately if you fail to gank the Guild Lord is pure asshattery.
I do GvG because I'm hoping for a good fight, some ladder position, and faction in that order. I do not do GvG to watch you try one maneuver and then quit immediately if it fails. The faction is nice, but I'm really here for a good fight. Quitting is rude, selfish, and an exploitation of the faction system.
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Jul 10, 2005, 12:16 AM // 00:16
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#25
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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Quote:
Originally Posted by Chuck Wagon
Yeah, ganking the Guild Lord is perfectly valid. Quitting immediately if you fail to gank the Guild Lord is pure asshattery.
I do GvG because I'm hoping for a good fight, some ladder position, and faction in that order. I do not do GvG to watch you try one maneuver and then quit immediately if it fails.
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What you want out of a GvG fight has nothing to do with what your opponent wants out of a GvG fight. Intelligently, PANK has developed a quick strategy that nets them quick victories and if it is going to happen, quick losses.
Quote:
Originally Posted by Chuck Wagon
The faction is nice, but I'm really here for a good fight. Quitting is rude, selfish, and an exploitation of the faction system.
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How is it rude, selfish, OR an exploit?
Here, let's test all 3 of those claims
Rude? They have every right to leave the battle if their strategy fails. They know that they will lose eventually if the gank does not kill the guild lord, so they're just quitting to save time, a very valuable commodity. They could fight it out and lose or win eventually over 30 or so minutes or they could lose after their attempt at the guild lord gank fails and then go on to the next guild battle after that. Let's see, which would I choose. 1 match in 30 minutes which I may or not win, or 5+ guild matches in 30 minutes where I have a 75+% chance in each battle of ganking the guild lord in a short time FTW. You're being rude for wanting them to waste THEIR time.
Selfish? They are giving you a quick victory because you beat their strategy. I really don't know how this is selfish. Again, you are being selfish for wanting them to play by YOUR rules. You want them to waste their time because you want some drawn out battle.
Exploit? Is the object of GvG NOT to kill the Guild Lord faster than the opponent can kill yours? Wait a minute, IT IS. All they're doing is accomplishing this goal much faster than most people think is possible or plausible.
Personally, I love it when teams come up on us with gank builds because they're pretty easy to stop. WoH FTW. If they want to leave, great, because we can go on to our next battle. Faster faction, better rating, and we're smarter for it.
Last edited by wheel; Jul 10, 2005 at 12:36 AM // 00:36..
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Jul 10, 2005, 12:44 AM // 00:44
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#26
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Ascalonian Squire
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If we stayed in the game when the gank fails all that will happen is it goes to Victory or Death and finally we lose, we've stayed in some games vs guilds we like to mess around with and that's all that happened.
You really think we should push for a 60 minute game everytime the gank fails with your guild sitting at the guild lord?
To competitive gamers when farming all that matters is time invested, our time is worth something and we won't waste it by playing by whatever imaginary set of rules you're playing by.
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Jul 10, 2005, 02:12 AM // 02:12
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#27
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Pre-Searing Cadet
Join Date: May 2005
Guild: Nuclear Launch Detected
Profession: Mo/
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Quote:
Originally Posted by Kriegar
99% of the time we will quit out, it just isn't worth our or your time to stay in the match when it's almost a certain loss for us. Staying in the match when we have little chance of winning would be griefing IMO.
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Quote:
Originally Posted by Sheep
If we stayed in the game when the gank fails all that will happen is it goes to Victory or Death and finally we lose, we've stayed in some games vs guilds we like to mess around with and that's all that happened.
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I don't know why people are starting to complain about PANK. There is NO way people don't know about them by now, and even if they didn't, it is not PANK's fault, or problem if you are not prepared to a gank. Rush tactics exist in almost every game(at least the ones I've played). If you enter a GvG match counting that the other team will stand and have a straight fight with you, it is your fault if you loose to a rush. This is a game of counters, and as you can counter a build, you can also counter a tactic.
My point is, you should be prepared for a rush.
If PANK wants to continue with their habits, I say let them. Good players wont fall for the same strat an infinite number of times, and as people learn about it, it will become harder to do it. But as we know there will always those who are not smart enough. For them, they either learn from it, or they wont get far.
Those quotes makes clear for me that their intent is not to grief, or give people a bad time. They just want a fast win/loss for whatever reason they have(in this case I think it's faction?)
Quote:
Originally Posted by wheel
Personally, I love it when teams come up on us with gank builds because they're pretty easy to stop. WoH FTW. If they want to leave, great, because we can go on to our next battle. Faster faction, better rating, and we're smarter for it.
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it also makes me wonder why people don't like their rush. If they win it's your fault, if you win, it's a 2 mins win vs a 1st page guild for a decent amount of points/faction.
So if you win, you have nothing bad to say against them because you knew better and you were prepared. If they start getting too many losses, or if people get smarter, this wont be a issue.
Right now I say they win because people ovelook one aspect of PvPing: Rush tactics. When people begin to take that into account before every match, rushing will not be a successful tactic as it is now.
So the fix? People get smarter, or don't, ever overlook an tactical aspect of a PvP match.
Kudos for those who didn't fell for them.
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Jul 10, 2005, 02:40 AM // 02:40
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#28
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Krytan Explorer
Join Date: Mar 2005
Location: Michigan
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Yeah, I think this strat is hilarious, and I loved that vid, btw, really, you can only respect what they do, if there's a guild out there who sees PANK when they start and they leave their base, they deserve not one, but probably two losses =P Seriously though, due to the nature of copycats (especially with this video), our guild always plays it a little safer than usual.
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Jul 10, 2005, 04:59 AM // 04:59
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#29
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Frost Gate Guardian
Join Date: Feb 2005
Guild: Spirits Of War
Profession: Me/Mo
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ya, lord ganking is fun. we didnt think that map was easily gankable until we hit pank. the first time, they left and we didnt know pank was BE/TE so we were like whatever.
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Jul 10, 2005, 08:28 AM // 08:28
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#30
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Academy Page
Join Date: Jan 2005
Location: Woodbridge NJ
Guild: [Nu] Nuclear Launch Detected
Profession: W/E
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My problem is not with their tactics as much as the map they choose to use. It appears to me like once your team shows up at the flagstand, it is *IMPOSSIBLE* to stop the gank. Thus the only way to win is to simply camp your GL on that map, which doesnt seem like a boatload of fun to me...
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Jul 10, 2005, 08:40 AM // 08:40
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#31
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Desert Nomad
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Quote:
Originally Posted by xaanix
My problem is not with their tactics as much as the map they choose to use. It appears to me like once your team shows up at the flagstand, it is *IMPOSSIBLE* to stop the gank. Thus the only way to win is to simply camp your GL on that map, which doesnt seem like a boatload of fun to me...
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There seems to be a large sentiment to just sit and wait it out instead of fight it out for whatever reason within the game. This style of attack only reinforces that idea. Im not discrediting the effectivness, but something does seem amiss when the GL can be brought down that fast, regardless of the method employed.
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Jul 10, 2005, 02:13 PM // 14:13
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#32
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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It is simply an all or nothing strategy. They make a gamble and try to gank the guild lord, if it fails they simply admit they have lost and left. It can be compared to poker. You start bluffing, but your opponent was dealt a great hand and knows you are bluffing. When you realize this you just don't keep putting money in, you fold because your opponent realizes what is going on and you are in a no win situation.
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Jul 10, 2005, 04:00 PM // 16:00
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#33
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Jungle Guide
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Quote:
Originally Posted by Sheep
If we stayed in the game when the gank fails all that will happen is it goes to Victory or Death and finally we lose, we've stayed in some games vs guilds we like to mess around with and that's all that happened.
You really think we should push for a 60 minute game everytime the gank fails with your guild sitting at the guild lord?
To competitive gamers when farming all that matters is time invested, our time is worth something and we won't waste it by playing by whatever imaginary set of rules you're playing by.
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Some people play that game to have fun and not to win a GvG fight. You seem to be only interested in the later! And yes you can destroy the fun for other players when you immediately leave because your tactic failed!
This is a game and even GvG fights should be about fun and not about winning! There is nothing you gain if you win and nothing you lose if you fail. But it should be fun!
I pity you for coming so far, that only winning is important for you!
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Jul 10, 2005, 04:56 PM // 16:56
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#34
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Frost Gate Guardian
Join Date: Apr 2005
Location: Puget Sound area, WA State
Guild: KnightMare Brigade [KB]
Profession: E/R
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Quote:
Originally Posted by Kashrlyyk
Some people play that game to have fun and not to win a GvG fight. You seem to be only interested in the later! And yes you can destroy the fun for other players when you immediately leave because your tactic failed!
This is a game and even GvG fights should be about fun and not about winning! There is nothing you gain if you win and nothing you lose if you fail. But it should be fun!
I pity you for coming so far, that only winning is important for you!
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Never fought them... yet.
But that was just sad.
This is a Competative game!
Yes, to them Winning is the fun part!
They're playing to win. They have a competative spirit in them. It's like the argument on PVP vs. PVE... which one is fun for you? Play that one. They like to win, they play to WIN, and they will use tactics to WIN.
Then again I find a big flaw in your supposed logic.
If the idea behind a GVG battle is to determine a winner, then how is winning NOT playing the game and having fun? Are we doing GVG to play tiddlywinks with each other?
Maybe they want faction to unlock things. Maybe they eventually want to be at the top of the ladder. Who cares, they're playing GVG to win and to succeed. Which I personally see as the reason behind a term in a game that is about BEATING THE OTHER GUILD!
Rag on them all you want to, but I for one take my hat off to them.
This game is about:
1) Beating the charr/stone summitt/white mantle/mursaat or whatever your enemy is at the time in PVE
2) It's about beating the other random team in the arenas
3) It's about beating the other team(s) and holding the Hall of Heros in the Tombs.
4) It's about beating the other guild in a GVG.
All of that implies it's about winning.
Proffesional football players don't go out there to play a nice friendly game of football. They go out there to win the game.
The difference between those complaining and PANK.
Pank are proffesional GVGers. Those complaining are still in the amatuers in their state of mind.
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Jul 10, 2005, 05:31 PM // 17:31
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#35
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Frost Gate Guardian
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Quote:
Originally Posted by Beoulve
Haha sB isnt THAT good, and I know because we flawlessed them on underworld and our guild rank in 1167
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uh... I just noticed a guild I randomly made has the same tag as sissy boys!
whoops
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Jul 10, 2005, 05:59 PM // 17:59
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#36
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Krytan Explorer
Join Date: May 2005
Guild: The Twilight Vanguard [TTV]
Profession: R/
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I can see the effectiveness of tthis, mainly because its so completely unexpected and speedy. You probably should have edited the video a bit more so that every third idiot isn't copying this build exactly (Although, I'm sure that like spirit spam, 3/4ths of them won;t be able to execute it properly), because one look at the Mesmers skill bar and then the Warriors tells you pretty much exactly how to replicate it.
I'd also respect this a lot more if PANK wasn'tm being total jackasses in allchat by lining up names like "We're Ganking You" into sentences, or saying things like "Run back to Guild Lord now, he will die in 5 seconds."
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Jul 10, 2005, 08:39 PM // 20:39
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#37
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Jungle Guide
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Quote:
Originally Posted by Oni No Arashi
Never fought them... yet.
But that was just sad.
This is a Competative game!
Yes, to them Winning is the fun part!
They're playing to win. They have a competative spirit in them. It's like the argument on PVP vs. PVE... which one is fun for you? Play that one. They like to win, they play to WIN, and they will use tactics to WIN.
Then again I find a big flaw in your supposed logic.
If the idea behind a GVG battle is to determine a winner, then how is winning NOT playing the game and having fun? Are we doing GVG to play tiddlywinks with each other?
Maybe they want faction to unlock things. Maybe they eventually want to be at the top of the ladder. Who cares, they're playing GVG to win and to succeed. Which I personally see as the reason behind a term in a game that is about BEATING THE OTHER GUILD!
Rag on them all you want to, but I for one take my hat off to them.
This game is about:
1) Beating the charr/stone summitt/white mantle/mursaat or whatever your enemy is at the time in PVE
2) It's about beating the other random team in the arenas
3) It's about beating the other team(s) and holding the Hall of Heros in the Tombs.
4) It's about beating the other guild in a GVG.
All of that implies it's about winning.
Proffesional football players don't go out there to play a nice friendly game of football. They go out there to win the game.
The difference between those complaining and PANK.
Pank are proffesional GVGers. Those complaining are still in the amatuers in their state of mind.
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Think about a beat´em up game. Your character has a special attack with the following ability: If the enemy has the perfect timing and blocks fast enough you lose, if not you win immediately!
Where is the competition in that game? It is all about blocking that one move!
And that is what they are doing! If the other guild leaves their lord behind, they win, if not they don´t have a good enough tactic to stay and try to win! Their tactic fail and then they are screwed, like in that beat'em up game!
There is no competition involved in that tactic! It actually is all about avoiding competition!!!
The tactic actually shows a flaw in the GvG system. The GvG shouldn´t be about killing the lord, it should be about killing all players AND the lord!
Last edited by Kashrlyyk; Jul 10, 2005 at 08:42 PM // 20:42..
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Jul 10, 2005, 08:43 PM // 20:43
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#38
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Wilds Pathfinder
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Aren't they doing this to farm faction?
Frankly I doubt that they'd prefer doing this every time over a standard gvg match that lasts longer than two minutes.
If I'm right that it's about faction farming then it's not their fault but anets. Just another way to kill the ladder because they messed up the pvp acquisition system.
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Jul 10, 2005, 09:31 PM // 21:31
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#39
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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gank builds are NOT hard to defend against. i remember reading sheep say in other forums that they were stopped by 4 human 4 hench teams. you have to realize that ganking MIGHT happen to you during a gvg battle, plan accordingly. you people are complaining about something that is NOT hard to defend at all.
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Jul 10, 2005, 10:07 PM // 22:07
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#40
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Frost Gate Guardian
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Quote:
Originally Posted by Zeru
Aren't they doing this to farm faction?
Frankly I doubt that they'd prefer doing this every time over a standard gvg match that lasts longer than two minutes.
If I'm right that it's about faction farming then it's not their fault but anets. Just another way to kill the ladder because they messed up the pvp acquisition system.
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I can't wait until the next update
/omfg they took out factions in Gvg!!111one1
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